The class of texture objects. A texture is a standard object that
defines the array of pixel values for a pixmap
. The data for a texture is
stored internally as a lisp array, the platform- and
version-independent interface to the texture is the nested set of
lists of pixel values stored in its contents property. The
array is the value of the texture-array property.
The file in ex/cg/misc/textur.cl has an example of defining a new texture.
Common Graphics and IDE documentation is described in About Common Graphics and IDE documentation in cgide.htm.
The documentation is described in introduction.htm and the index is in index.htm.
Copyright (c) 1998-2000, Franz Inc. Berkeley, CA., USA. All rights reserved.
Created 2000.10.5.