September 19, 2008
Title: ______________________________________________________________________________
High Concept (one sentence that captures basics of the game):
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States of game play and how user moves between them (provide a state diagram if possible). Do this after you’ve defined the primary and secondary gameplay modes.
PRI
Challenges (what is the player trying to accomplish – try to have at least two levels at different time scales):
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Strategy (what can the player do to overcome the challenges):
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Dynamics (how do the challenges and strategy change as the game progresses):
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INTERNAL ECONOMY
For each resource in the game (money, points, ammunition, health, energy, time, etc.) list:
Resources How it is produced/where it comes from How it is consumed/where it goes
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How do you adjust these resources to change the difficulty of the game (balance it)?
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Does the game include positive feedback, if so what is it? Also describe any negative feedback.
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VICTORY CONDITIONS
What are the victory or loss conditions?
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How does the player judge his/her progress towards the victory condition?
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If there is no victory condition, what is the player trying to accomplish?
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INTERFACE DESIGN
Startup Screen _______________________________________ _______________________________________ _______________________________________ _______________________________________ Primary Mode Screen _______________________________________ _______________________________________ _______________________________________ _______________________________________ Secondary Mode Screen _______________________________________ _______________________________________ _______________________________________ _______________________________________ Additional Screen _______________________________________ _______________________________________ _______________________________________ _______________________________________
