Arcade Game Worksheet – EECS 494

September 19, 2008

 

 

Title:  ______________________________________________________________________________

 

High Concept (one sentence that captures basics of the game):

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________

 

 

States of game play and how user moves between them (provide a state diagram if possible). Do this after you’ve defined the primary and secondary gameplay modes.

 

 

 

 

 

 


PRIMARY GAMEPLAY MODE

 

 

Challenges (what is the player trying to accomplish – try to have at least two levels at different time scales):

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________

 

 

Strategy (what can the player do to overcome the challenges):

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________

 

Dynamics (how do the challenges and strategy change as the game progresses):

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________


 

INTERNAL ECONOMY

 

For each resource in the game (money, points, ammunition, health, energy, time, etc.) list:

 


Resources        How it is produced/where it comes from       How it is consumed/where it goes

 

_________      ________________________________        ______________________________

 

_________      ________________________________        ______________________________

 

_________      ________________________________        ______________________________

 

_________      ________________________________        ______________________________

 

_________      ________________________________        ______________________________

 

How do you adjust these resources to change the difficulty of the game (balance it)?

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________

 

Does the game include positive feedback, if so what is it? Also describe any negative feedback.

 

______________________________________________________________________________

 

______________________________________________________________________________

 

______________________________________________________________________________

 

VICTORY CONDITIONS

 

What are the victory or loss conditions?

 

______________________________________________________________________________

 

How does the player judge his/her progress towards the victory condition?

 

______________________________________________________________________________

 

If there is no victory condition, what is the player trying to accomplish?

 

______________________________________________________________________________


INTERFACE DESIGN

 

 

Startup Screen

_______________________________________

 

_______________________________________

 

_______________________________________

 

_______________________________________

 

 

 

Primary Mode Screen

_______________________________________

 

_______________________________________

 

_______________________________________

 

_______________________________________

 

 

 

Secondary Mode Screen

_______________________________________

 

_______________________________________

 

_______________________________________

 

_______________________________________

 

 

 

Additional Screen

_______________________________________

 

_______________________________________

 

_______________________________________

 

_______________________________________