Grading for Arcade Game

EECS 494

 

Student Name:

                                                                     

Game Name:

 

Total Score:             /100

 

Functional: 25 points possible

 

Documentation and Manual: 10 points possible

-2 no in game instructions on keys and controls

 

Non-trivial implementation: 25 points possible (start with 10)

 +1-2 sound/music

 +1-4 multiple opponents with different behavior

 +1-4 for opponents with behavior that is situation dependent

 +1-2 multiple levels

 +1-2 complex interactions between player and enemies

 +1-2 complex properties of game pieces (health, shields, …)

 +1-3 two players

 +1-5 graphics

 +1-4 physics

 +1-2 universe bigger than screen

 

Bugs / Design Flaws: 15 points possible (start with 15 and lose points)

   -2 collision detection using large bounding box

   -2-4 other collision detection problems

   -2-4 bad control

   -2 no ability to stay in game after end of turn

   -2 only one life

   -1 if difficult to evaluate

   -1-6 other

 

Game Play: 25 points possible (start with 10, and lose or gain points)

  -2 impossible to win

  -2 too easy to win

  -2 just a move and shoot game

  -2 rate of feedback and goal achievement not good

  -2 only single level of goals

  -1-4 not fun to play (reviewer discretion)

 +1-5 good mechanics for gameplay

 +1-5 originality of the game

 +1-3 goals are well integrated and are appropriately rewarding

+ 1-3 feedback appropriately informs players of what is important

 +1-4 dynamic difficulty adjustment

 +1-5 other

 +1-3 judges play for more than 2-3 minutes

 +4-6 judges shout and scream during game