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Environment

A general description of Homer's environment is given in the architectural overview. Below are listed the charcteristics of this environment.

Non-Dynamic

Very few changes occur in Homer's environment. Except for a moving ship, the various objects in the world are motionless. Although the user interacting with Homer can place objects anywhere in the world and can change the location of these objects while Homer is active, Homer is generally run in scenarios with a static environment.


Unpredictable

Changes to Homer's environment come about through arbitrary manipulation of objects in the environment by the user. Homer has no means of predicting these changes. For the most part, however, few changes occur in the environment.


Simulated

Homer exists in a simulated sea-world environment.


Consistant

Homer's perception provides him with a consistant model of the world. Attributes of perceived objects are fed directly into the episodic memory.


Other