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Capabilities
Planning
Planning is manifested in ATLANTIS because of the third layer: the deliberative layer.
Prediction
It wasn't explicitly stated, but prediction could be possible. Only
in the deliberative layer ,
however, since it is the only level with world knowledge and planning
capabilities.
Reactivity
This was one of the design
goals for this architecture because of the types of environments
mobile robots must be robust in. The reactivity of this system comes
about because of the control
layer.
Taskability
The
agent can be instructed as to whatever goals it should perform.
This is accomodated through the deliberative layer
Interruptability
The locus of interruptability resides in the sequencing layer.
Navigation/Manipulation
This was one of the design
goals for this architecture. This capability has been
successfully demonstrated on two
agents.
Coherent Behavior
ATLANTIS agents exhibit goal-directed
behavior. The behavior is also coherent in the sense that when
instructed to perform a task, plans are generated based on the model
of the world maintained in the
deliberative layer.
Perception
Mobile robots require perception. The perception in ATLANTIS was
handled by the control layer.
This perception information no doubt made its way up to the deliberative layer in order
to maintain the world model.
Two agents were developed to
demonstrated the applicability of this architecture. The indoor agent
incorporated twelve sonar sensors. The outdoor agent use stereo
vision to sense its environment.
Other