Learning
A system is said to learn if it is capable of acquiring new knowledge
from its environment.
Learning may also enable the ability to perform
new tasks without having to be redesigned or reprogrammed,
especially when accompanied by
generalization.
Learning is most readily accomplished in a system that supports
symbolic abstraction,
though such a property is not exclusive (reinforcement strategies,
for example, do not necessarily require
symbolic representation).
This type of learning is separated from the acquisition of knowledge
through direct programming by the designer, which is
referred to throughout this document
as the Ability to Add New Knowledge.
Use the following list to see an evaluation of any given
architecture along the dimension of ability to learn:
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