Goal Reconstruction
Goal reconstruction is the ability of the agent to exploit short-cuts
to pick up a problem where it was last left off, even when the memory
in which the problem was stored has been used for other purposes. This
capability is implicit in some architectures and explicit in others.
Van Lehn argues that it is critical to mimick the human capability
of quickly restarting a problem after being indefinitely interrupted.
Teton employs goal reconstruction
explicitly using two mechanisms in order to balance efficiency and
speed with robustness.
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