The class of possible tasks for a basic agent seems rich, assuming the
simulated manipulation. Goal
specification seems limited by the expressiveness of the state transition
semantics, but this representation seems rich enough to handle most
real-world goals, including those concerning physical and temporal events.
The use of episodic memory also adds
to the variety of possible behaviors, since the agent is partially molded
by its experiences.
To return, press HOME.
To go to the next document, press NEXT.