A Real Environment
A real environment is simply the real world. The real world is dynamic . How the architecture handles this is
very important, and a central issue to operating in the real world.
The real world also contains an infinite amount of knowledge. How
does the agent deal with this combinatorial explosion? The speed of the agent is important in the
real world. Some agents may initially be slow to respond as they are
learning . Related to this is
the propery that the real world has levels of
importance , and the agent may want to react quicker or
differently to certain thing. Another related issue is the limited time available to make a decision.
Some architecture are designed to operate only in a simulated
environment. This could mean a model of the real world, such as a
office, with such limitations as no people. It could also mean a world that
exists only in the mind of the architecture, such as the blocks world.
Architectures which function in a real environment:
Architectures which function in a virtual or simulated environment:
- Prodigy (J. Carbonell, C. Knoblock and S. Minton)
- TETON (K. Vanlehn and W. Ball)
- HOMER (S. Vere and T. Bickmore)
- Guardian (B. Hayes-Roth)
Other characteristics of the Environment and
Agent Body
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