Efficiency in Theo

Efficiency in Theo

After learning, Theo-Agent becomes quite efficient, with its reaction time going from minutes to sub-seconds. However, this depends heavily upon the number of reactive rules necessary to characterize the desired behavior of the system. The more rules that exist, the slower the system becomes due to seek and match time. This is what is known as the Utility Problem.

The efficiency of knowledge access is discussed as a property elsewhere in the document.


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