Short-term Memory in Teton

Teton's short-term memory is divided into 4 distinct areas:

Main Working Memory

This memory contains the current goal and all of the information generated during the execution cycle.

Situation

This memory is the agent's model of the world. This is maintained by perceptions and by the current state of the agent's problem solving task. This representation serves as the external record of the steps followed in problem solving. The situation is used to determine which shortcut conditions are true and thus to enable Teton to skip over operators when it resumes problem solving after an interruption.

Scratchpad

This memory is used as a visio-spatial scratchpad that allows the agent to "imagine" or plan tasks without effecting the actual environment. To model the human characteristic that the imagination is volatile, the agent is allowed only a architecturally specified number of operations to the scratchpad before it becomes unavailable.

Buffer

This is the immediate recall area that is used to emulate the behavior in untrained subjects to quickly store and recall 7 chunks of information. The information in this memory lasts for 2-3 seconds.


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Current Location: Teton - Description - Short-Term Memory