Preference Memory
in Soar
Preference Memory
in Soar
Productions in long-term memory place preferences
for working memory elements into preference memory.
Types of preferences include acceptable, reject, require, prohibit,
better, worse, reconsider, and indifferent.
After each elaboration cycle, Soar
changes working memory according to the preferences.
After each decision cycle, Soar chooses a
new context object based on the preferences.
If Soar is unable to choose an object, Soar generates an
impasse subgoal.
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