Deliberation/Operation Speed
in Prodigy
Deliberation/Operation Speed
in Prodigy
Prodigy was chiefly designed to explore the relationships between
planning and learning and actual
execution of plans in a real-time environment was not a goal.
Thus, Prodigy environments tend to be
both static and
simulated. Additionally,
learning tends to occur through
analysis either prior to execution (as in the
STATIC module) or, in replay,
after an
actual solution to some plan has been developed (e.g.,
EBL). Thus, Prodigy trades
operation speed for greater and more flexible deliberation.
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