Deliberation/Operation Speed in Prodigy

Deliberation/Operation Speed in Prodigy

Prodigy was chiefly designed to explore the relationships between planning and learning and actual execution of plans in a real-time environment was not a goal. Thus, Prodigy environments tend to be both static and simulated. Additionally, learning tends to occur through analysis either prior to execution (as in the STATIC module) or, in replay, after an actual solution to some plan has been developed (e.g., EBL). Thus, Prodigy trades operation speed for greater and more flexible deliberation.


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