Meta-Reasoning Architecture: Behaviors

Meta-Reasoning Architecture: Behaviors

A Behavior in MAX is a production memory that consists of a set of operators in addition to a set of rules. Arbitrarily complex behaviors may be used by utilizing compund operators. Compound operators consist of parent operators which then fire child operators so that a single operator can appear to perform this arbitrary amount of reasoning. All reasoning , learning and execution are represented as behaviors. However, only one behavior can be active at a time on the behavior stack resulting in sequential behavior application that is highly focused. Behaviors are highly modular and can easily be added or removed due to the uniform representation of knowledge.


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