Meta-Reasoning Architecture: Behaviors
Meta-Reasoning Architecture: Behaviors
A Behavior in MAX is a
production
memory that consists of a set of operators in addition to a
set of rules.
Arbitrarily complex behaviors may be used by utilizing
compund operators. Compound operators consist
of parent operators which then fire child operators so
that a single operator can appear to perform this
arbitrary amount of reasoning.
All reasoning ,
learning
and
execution are represented
as behaviors. However,
only one behavior can be active at a time on the
behavior stack resulting in
sequential behavior
application that is
highly focused.
Behaviors are highly modular
and can easily be added or removed due to the
uniform representation of knowledge.
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