Concept Acquisition in Icarus

Concept Acquisition in Icarus

Icarus can learn from experience simply because it stores all of its experiences in its long term memory. The concept hierarchy will be modified to reflect all perceived objects, places, generated plans, and executed actions. For example, for each abstract problem LABYRINTH stores: All these probabilities will help the planner next time it meets a problem that is an instance of the abstract problem. They will also help the execution system in determining when it is safe to perform the atomic actions.


Return to the top of this architecture.

Go to a discussion of this capability for multiple architectures.


Current Location: Icarus-Capabilities-Concept Acquisition

Go to NEXT page.