Interruptable Processing
for Homer
Interruptable Processing
for Homer
Homer replans in response to new
information or goals. Homer can also receive conditional commands.
These two capabilities can be exploited to produce interruptable behavior.
For instance, if Homer is given two goals: (1) go to the island, and (2)
if you see a bird take its picture, it will go towards the island. On the
way, if it happens to see a bird it will incorporate this new information and
interrupt its current action of going to the island in order to take
a picture of the bird.
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Current Location: Homer - Properties - Interruptable Processing