Static Environments

A static environment consists of unchanging surroundings in which an agent navigates, manipulates, or perhaps simply problem solves. The agent, then, does not need to adapt to new situations, nor do its designers need to concern themselves with the issue of inconsistencies of the world model within the agent itself. An example of such an environment is a simulated office setting, where the doorways and halls never change, and there are no moving objects that populate the simulated space. Other static environments include those for simple problem solving and one-player games (such as the eight-puzzle) in which nothing changes except through the action of the agent.

Although this is an ideal environment for an agent to navigate in, the actual world is not at all static, and the goal of such projects is to create an agent that can navigate in the real world, which usually is dynamic.

Architectures having this environment include:


Go to a List of Common Environmental Considerations.

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